SIGGRAPH Asia 2009 Course Exploring the Potential of Layered BRDF Models

نویسندگان

  • Andrea Weidlich
  • Alexander Wilkie
چکیده

This course serves as a guide on the considerable potential of layered surface models. The key advantage of using such layered BRDFs over traditional, more general shading language constructs is that the end result is automatically highly physically plausible. In particular, we demonstrate on a simple layered surface model that combines several traditional BRDF components how a surprisingly large number of interesting and important surface types can be efficiently represented by using the same, not particularly complex, BRDF code. We also show how handy such an approach is for the eventual end user, whose main concern is the ease with which one can describe object appearance based only on a few intuitive parameters. We first discuss layered surface models in computer graphics and the constraints of modelling object appearance in a physically plausible fashion. We then demonstrate the techniques that can be used to efficiently evaluate layered BRDF models, give examples of the surface types that can be described in this way. We also go beyond plain surface models, and showcase how a texture-based combination of layered surface components can be used to describe highly complex object appearance attributes, while implicitly remaining physically plausible.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

SIGGRAPH 2014 Course Notes Scattered Data Interpolation for Computer Graphics

The goal of scattered data interpolation techniques is to construct a (typically smooth) function from a set of unorganized samples. These techniques have a wide range of applications in computer graphics and computer vision. For instance they can be used to model a surface from a set of sparse samples, to reconstruct a BRDF from a set of measurements, or to interpolate motion capture data. Thi...

متن کامل

A Simple Layered RGB BRDF Model

Many natural objects, and in general layered materials, have non-linear reflection behaviour along the wavelengths. An accurate representation of phenomena such as interference and colour separation generally requires a fine spectral representation of light instead of the commonly used RGB components. In this article, we introduce and experiment with a general approach to create similar and con...

متن کامل

SIGGRAPH 2002 Course 39 Acquiring Material Models Using Inverse Rendering

In this paper, we present a new method to recover an approximation of the bidirectional reflectance distribution function (BRDF) of the surfaces present in a real scene. This is done from a single photograph and a 3D geometric model of the scene. The result is a full model of the reflectance properties of all surfaces, which can be rendered under novel illumination conditions with, for example,...

متن کامل

A Compressive Multi-Mode Superresolution Display

Compressive displays are an emerging technology exploring the co-design of new optical device configurations and compressive computation. Previously, research has shown how to improve the dynamic range of displays and facilitate high-quality light field or glasses-free 3D image synthesis. In this paper, we introduce a new multi-mode compressive display architecture that supports switching betwe...

متن کامل

Programming with NV path rendering: An Annex to the SIGGRAPH paper GPU-accelerated Path Rendering

This annex provides a practical overview of the OpenGL-based programming interface described in our SIGGRAPH Asia 2012 paper GPU-accelerated Path Rendering.

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2009